Blackjack: Strategy and Odds
Last update: July 18, 2008
How to Play Blackjack
Blackjack can be played with one to eight ordinary decks of cards. Cards of rank 2 through 10 are scored according to
their face value. All face cards are 10 points. Aces are semi-wild and can be worth either 1 or 11 points. The
highest hand in blackjack is an ace and any 10-point card and is called a blackjack. A winning blackjack pays 3:2. If
both player and dealer have a blackjack the bet is a push. Aside from a blackjack, a winning hand pays even money. The
player wins if his hand has more points than the dealer,
without going over 21. Thus, a 21-point hand is the highest
and is why the game is sometimes called 21. If either the
player or dealer go over 21 it is called a break or bust and
a busted hand automatically loses. If both the player and the dealer bust the
player loses, where lies the house advantage. If the player
and the dealer tie, the bet is a push.
Play my custom-made blackjack game. A special feature is that it tells you when you make a mistake in basic strategy. Choose from various numbers of decks and rule variations.
A round of blackjack begins with each player placing a
bet in the circle or logo directly in front of him. Then the
dealer will give each player and himself two cards. Player
cards are usually dealt face up. One dealer card is dealt
face up (the up card) and the other face down (the hole
card). If the dealer has a ten or an ace as the up card it
is possible he has a blackjack, in which case all player
hands will lose except those with another blackjack. In the U.S.
the dealer will check for blackjack immediately, if one is
possible, and will collect all losing bets immediately if he
does have a blackjack.
In the event the dealer has an ace as the up card he will
allow the players to insure their hands against a blackjack.
This is much like any insurance policy in which you are
betting something bad will happen. The insurance bet in
blackjack pays 2:1 if the dealer has a blackjack. If the
dealer has an ace showing and a player has a blackjack the
dealer may ask "even money?" This is because if the player
has a blackjack the net result of both the blackjack and the
insurance bet will be an even money win regardless of
whether the dealer has a blackjack. After all players have
had a chance to accept or decline insurance the dealer will
check the hole card.
After it has been established that the dealer does not have
a blackjack the players in turn may play their hands. The
following options are available.
Stand: If the player is satisfied with his hand
as-is he may stand pat. To signify you wish to stand, wave
your hand as if to wave the dealer away. In a single deck
game, tuck your cards face down under your bet.
Hit: If the player wishes to take another card he
may continue to do so until he either stands or busts. To
signify you wish to hit, tap the table with your finger. In a
single deck game, scrape your cards lightly against the
felt.
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Double: If the player feels he needs one and only
one more card then he may double his bet and be dealt one
more card, good or bad. This option is only offered on the
first two cards, and sometimes on the first two cards after
splitting. To signify you wish to double, place another wager
next to your original wager of equal value. In single deck,
place your cards face up by your bet.
Split: If the player's first two cards are of
equal point value he may split them into two hands. In this
event each card is the first card of a new hand. The player
must also make another wager, of equal value to the first wager, for
the second hand. Splitting after splitting is allowed; however, resplitting aces is often an exception. The player may usually split up to 2 or 3
times if another splitting opportunity arises. Doubling
after splitting is usually but not always allowed. To
signify you wish to split put the additional wager next to
the original wager. In single deck, place your cards face up
by your bet.
Surrender: Finally, some casinos offer the player the option to surrender on the first two cards. If the
player does not like his prospects he may forfeit half the bet as well as his cards. If the dealer has a ten or ace showing, and the dealer peeks at his hole card for a blackjack before the first player's turn, then the option is called "late surrender." If the dealer does not check for blackjack, or does not take a hole card at all, then the option is called "early surrender." Early surrender is much better for the player, because of the protection against a dealer blackjack.
After all players have played their hands, from the
dealer's left to right, the dealer will play his hand. The
dealer has no free will but must always play by certain
house rules. Usually the rule is that the dealer must hit
until he reaches a score of 17 or more. Some casinos
stipulate that if the dealer has a soft 17, an
ace and any number of cards totaling 6, he must also hit. If
the dealer busts, all players that did not bust automatically
win.
Blackjack Basic Strategy
The most important thing to know about blackjack is the
basic strategy. This strategy is simply the best way to play
every possible situation, without any knowledge of the
distribution of the rest of the cards in the deck. At the top of the page is the basic strategy for four or more decks when the dealer
hits on soft 17, which is the most common game. Below are links to more basic
strategy charts for other rules. If you only memorize one table I
would suggest the one above. It can be played effectively
under any rules.
To use the basic strategy look up your hand along the
left vertical edge and the dealer's up card along the top.
In both cases an A stands for ace. From top to bottom are
the hard totals, soft totals, and splittable hands. Rule
variations can have an effect on some borderline situations.
The most flexible rules are the number of decks, whether the
dealer hits or stands on a soft 17, and whether doubling is
allowed after splitting.
Some obvious situations have been left out to keep the
chart as small as possible. I have more basic strategy
charts for other numbers of decks, as well as European
blackjack.
The best way, I have found, to memorize the basic
strategy is notice patterns and to try to understand why you
should play every situation as the chart says. Then make
flash cards and go over and over them until you know it
cold. Do not deal out cards to yourself because the soft
totals and the pairs will not occur often enough to test
your knowledge.
Many people do not believe in the basic strategy because
they once took the advice of someone who knew it and then
lost the hand. Let me make something perfectly clear, you
will not win every hand with the basic strategy! In fact, you
won't even win half your hands. However, I can personally
testify that while you will have short term ups and downs,
over the long run you will roughly break even using it.
Las Vegas Rules Survey
I am proud to present my Las Vegas blackjack rules survey. This is an attempt to list the blackjack rules at every casino in the Las Vegas area.
House Edge
See my Blackjack House
Edge Calculator to determine the house edge under 3,456 possible rule combinations. And here's that calculator on a full page.
Rule Variations
Rule variations will have an effect on the player's
expected return. The numbers below show the effect on the
player's return under various rules and after taking into
consideration proper basic strategy adjustments. These
changes are relative to the following Atlantic City rules: 8
decks, dealer stands on soft 17, player may double on any
first two cards, player can double after splitting, player
may split to 4 hands.
|
Rule Variations
|
|
Rule
|
Effect
|
| Blackjacks pay 2 to 1 | +2.27% |
| Five card Charlie* | +1.46% |
| Suited blackjacks pay 2 to 1 | +0.57% |
| Player 21-points is automatic winner | +0.54% |
|
Early surrender against ace
|
+0.39%
|
|
Early surrender against ten
|
+0.24%
|
| 5-card (or more) 21 automatically pays 2 to 1 | +0.24% |
| Player may double on any number of cards | +0.23% |
| Ace and 10 after splitting aces is a blackjack | +0.19% |
|
Player may draw to split aces
|
+0.19%
|
|
Six card Charlie*
|
+0.16%
|
| Double Down Rescue | +0.10% |
|
Player may resplit aces
|
+0.08%
|
|
Late surrender against ten
|
+0.07%
|
| 777 pays 3 to 1 automatically | +0.05% |
| 777 pays 2 to 1 automatically | +0.03% |
|
Seven card Charlie*
|
+0.01%
|
| Late surrender against ace | +0.00% |
| Dealer must stop with six cards | +0.00% |
|
Late surrender after splitting
|
+0.00%
|
|
Split to only 2 hands
|
-0.01%
|
|
No-peek: ace showing
|
-0.01%
|
| Player and dealer cards dealt from separate shoes | -0.06% |
|
Player may double on 9-11 only
|
-0.09%
|
|
No-peek: ten showing
|
-0.10%
|
|
Player may not resplit
|
-0.10%
|
| European no hole card | -0.11% |
|
Player may not double after splitting
|
-0.14%
|
|
Player may double on 10,11 only
|
-0.18%
|
| Player may not split aces | -0.18% |
|
Dealer hits on soft 17
|
-0.22%
|
|
Blackjack pays 6-5
|
-1.39%
|
|
Player loses 17 ties
|
-1.87%
|
| Blackjacks pay 1 to 1 | -2.27% |
|
Player loses 17,18 ties
|
-3.58%
|
|
Player loses 17-19 ties
|
-5.30%
|
|
Player loses 17-20 ties
|
-8.38%
|
| Player loses 17-21 ties | -8.86% |
| Dealer bust on 22 is a push | -9.53% |
Note: A "Charlie" is an automatic winner. For example the five-card Charlie rule means the player automatically wins with 5 cards, as long as he didn't bust.
The "no peek" rule applies when (1) the dealer does not peek for a blackjack or does not deal a hole card at all, (2) the player doubles or splits, (3) the dealer gets a blackjack, and (4) the player loses the total amount bet. This is the case under normal European rules. However, at many Internet casinos the rules are bizarre and the dealer peeks for blackjack with an ace but not a 10, or vise versa. Thus, I break down the no peek rule according to the up card. Sometimes, under the no-peek rule, if the dealer gets a blackjack the player will only lose his orginal bet if he doubled, but the whole thing if he split. The cost of this rule is 0.02% against a 10, and 0.01% against an ace.
My blackjack appendix 11 shows the value of 6,7,8 and 7,7,7 bonuses.
Insurance
Do not take insurance, even if you have a blackjack. Card
counters can get away with making smart insurance bets when
the deck is rich in tens but the non-counting player should
always decline it. The following table shows the house edge
on the insurance bet depending on the number of decks
used.
|
House Edge on Insurance
|
|
Number
of Decks
|
House
Edge
|
|
1
|
5.882%
|
|
2
|
6.796%
|
|
4
|
7.246%
|
|
6
|
7.395%
|
|
8
|
7.470%
|
Beware 6-5 Single Deck Blackjack
Many casinos in Las Vegas have prominent signs saying
"Single Deck" blackjack. However, on a much smaller sign it
says "Blackjack pays 6 to 5." Aside from the 6-5 rule the
house edge would be 0.05%. However, the 6-5 on blackjacks
costs the player an additional 1.39%, for a total house edge
of 1.44%. At some tables a player blackjack always wins,
which lowers the house edge by 0.21% to 1.23%. Either way
this is by far the worst blackjack game in the city and I
urge you to avoid it. Here is a link to an article in the Las Vegas Sun about this game, which quotes myself.(cache of article).
Bad Strategies
Three popular bad strategies encountered at the blackjack
table are never bust, mimic the dealer, and always assume
the dealer has a ten in the hole. All three of these are
very bad strategies. Following are my specific comments on
each of them, including the house edge under Atlantic City
rules (dealer stands on soft 17, split up to 4 hands, double
after split, double any two cards) of 0.43%.
Never bust: For my analysis of this strategy I assumed
the player would never hit a hard 12 or more and based all
other decisions on maximizing expected value under this
assumption. This results in a house edge of 3.91%.
Mimic the dealer: For my analysis of this strategy I
assumed the player would always hit 16 or less and stand on
17 or more. The player as well as dealer stood on soft 17.
The player never doubled or split, since the dealer is not
allowed to do so. This results in a house edge of 5.48%.
Assume ten in the hole: For this strategy I first figured
out the optimal basic strategy under this assumption. If the
dealer had an ace up I reverted to the proper basic strategy
assumption of assuming the dealer did not have a ten. Then I
went back and used this strategy under regular playing
conditions. This results in a house edge of 10.03%.
Card Counting
Let me say loud and clear that card counting is hard and
is not as rewarding as television and the movies make it out
to be. If it were an easy way to make money everyone would
be doing it.
If you do not know the basic strategy, trying to count
cards is highly ill-advised. Experienced card counters still
play by the basic strategy the great majority of the time.
There can be no short cut around learning the basic
strategy, those who attempt card counting without a firm
foundation in the basic strategy are making a big
mistake.
To be a successful counter you have to be able to count
down a deck fast and memorize large tables of numbers as
well as make it look like you're just a casual player.
Furthermore, with today's rules, a realistic advantage the
counter will have is only 0.5% to 1.5%. You will not win
money slowly and gradually but your bankroll will go up and
down like a roller coaster in the short run. Only in the
long run, over hundreds of hours of playing, can you count on
winning.
The underlying principle behind card counting is that a
deck rich in tens and aces is good for the player, a deck
rich in small cards is good for the dealer. When the counter knows the odds are in his favor, he will bet more, and adjust his playing strategy to stand, double, and split in some plays where basic strategy says to stand. All the options the player has at his disposal favor the player even more when the deck is ten and ace rich. Here is a list and a brief reason why.
Standing: The player may stand on stiff totals of 12 to 16, and the dealer may not. In ten-rich shoes, hitting stiff hands becomes more dangerous, favoring the more conservative player strategy.
Insurance: On average, when the dealer has an ace up, the remaining cards in blackjack will be 30.87% tens (based on a six-deck game), making insurance a bad bet. However, if the probability gets above 33.33%, it becomes a good bet. Counters know when the remaining cards are ten-rich, and make powerful insurance bets at those times.
Doubling: Usually when the player doubles he wants a ten. In ten-rich shoes, the player makes better double downs, getting closer to 21.
Blackjack: Both player and dealer will see more blackjacks, but the player gets paid 3 to 2, and the dealer does not.
Surrender: The alternative to surrendering is much worse in ten-rich shoes. If the alternative is hitting, the player is more likely to bust. If the player would otherwise stand, due to the high count, the dealer is still more likely to get a 10. While the counter will surrender more in high counts, the savings will be greater.
Splits: The player is usually splitting high cards and/or off of a weak dealer card. Either way, a ten-rich shoe helps the player get higher totals, and increases the probability of the dealer busting.
I’m working on an in-depth study of how these effects break down. The contribution to each factor depends on the rules, deck penetration, and bet spread. However, based on average conditions in a six-deck shoe, my initial results break down the benefits of counting as follows.
| Why Card Counting Works |
| Player Option |
Portion of Benefit |
| Stand | 40% |
| Insurance | 34% |
| Double | 9% |
| Blackjack | 7% |
| Surrender | 6% |
| Split | 4% |
The probability for insurance was taken from Don Schlesinger’s “Illustrious 18” list, as found in Blackjack Attack. The rest of the breakdown is mine.
To gauge the richness of the deck in good cards the
player will keep track of the cards the are already played.
Strategies vary but all assign a point value to each card.
For example the Ken Uston's Plus/Minus strategy assigns a
value of +1 to 3, 4, 5, 6 and 7, and -1 to tens and aces.
Everything else is 0, or neutral. At the beginning of a deck
or shoe the count is 0. Then the counter constantly adds and
subtracts from the count according to the cards played. This
running total is called the "running count." A positive
count means that a disproportional number of small cards
have already been played which means the deck is rich in
large cards. To determine the "true count" divide the
running count by the number of decks left to be played, or
in some strategies the number of half decks. This will tell
you the relative richness of the deck in good cards.
The true count is used in two ways, to determine how much
to bet and how to play your hand. Unless it is obvious, every
situation has a line in which you should play one way if the
count is above the line and another if below. For example, a
12 against a 6 may dictate that you stand if the true count
is +1 or greater and hit if the true count is less than +1.
The counter will also bet more when the deck is rich in good
cards.
A problem arises when it comes to treating aces. The
player should bet more when the deck is rich in aces since
they add to the probability of getting a blackjack. However,
when it comes to playing your hand, the number of aces left
is not nearly as important as the number of tens, so it is
desirable, but not necessary, to distinguish between tens
and aces. Some card counting strategies keep a side count of
aces. In the Hi-Opt I and Revere Plus/Minus aces are counted
separately and only considered when making the wager. This
is a more accurate and powerful way to play than assigning a
negative value to aces and not keeping a side count, as some
strategies do. Yet many people feel that for the beginner it
is too confusing to keep two counts. A player is more likely
to make mistakes keeping two counts and that costs money.
The efficiency of a strategy that does not keep a side count
of aces is only modestly less but you likely will gain more
from fewer mistakes made. Different experts fall in various
places in the spectrum in terms of what to recommend for the
beginner. The Zen Count takes the middle ground and gives
aces a value of -1 and tens -2. Personally I have tried both
and would recommend against a count that requires a side
count of aces to a person ready to take up card counting.
The Uston Advanced Plus/Minus is a good strategy that does
not involve an ace side count and can be found in the book
Million
Dollar Blackjack. How well you know a counting strategy
is much more important than which strategy you know.
Legally speaking, the player may play blackjack any way he
wants without cheating or using a computer, and the casinos
may do anything from making conditions unfavorable to
barring, in an effort to stop anyone who they deem has an
advantage over the game. Much of the challenge of card
counting is avoiding suspicion that you are anything but a
normal non-counting player. The most obvious indication that
somebody is counting is that they make a substantial
increase in bet size after a lot of small cards leave the
table. Although the greater the factor by which you can
increase your bet the greater your odds of winning, more
than doubling your last bet is a fast way to arouse "heat"
from the dealer and pit boss. Usually when casinos employees
realize you are counting, they will either shuffle the cards
whenever you increase your bet, essentially removing any
advantage, or ask you to leave.
This is only scraping the surface of the subject of card
counting. I suggest the following pages of mine.
More Pages on Blackjack
- Appendix 1:
Total dependent expected return table for an infinite
deck.
- Appendix 2a:
Dealer probabilities after dealer peeks for blackjack.
- Appendix 2b:
Dealer probabilities before dealer peeks for blackjack.
- Appendix 3a:
Composition dependent exceptions to single deck basic
strategy where the dealer stands on soft 17.
- Appendix 3b:
Composition dependent exceptions to double deck basic
strategy where the dealer stands on soft 17.
- Appendix 3c:
Composition dependent exceptions to single deck basic
strategy where the dealer hits a soft 17.
- Appendix 4:
Details on the standard deviation in blackjack.
- Appendix 5:
Infinite deck expected return according to player hand and dealer up card.
- Appendix 6:
Fine points of when to surrender.
- Appendix 7:
Effect of card removal.
- Appendix 8:
Analysis of some popular blackjack side bets including
Super Sevens, Streak, Royal Match, and a tie.
- Appendix 9:
Composition dependent expected returns for 1, 2, 4, 5, 6, and 8 decks.
- Appendix 10:
The effect on the house edge of the continuous shuffling
machines vs. the cut card.
- Appendix 11: Value and strategy for 678 and 777 bonuses.
- Appendix 12:
Risk of ruin statistics.
- Appendix 13:
Probabilities in the first four cards. May be used to
test for the number of decks in online blackjack.
- Appendix 14:
Value of each initial player card
- Appendix 15:
House edge using total dependent vs composition dependent basic strategy
- Appendix 16: Basic strategy when dealer exposes both cards.
- Appendix 17: The Wizard Ace Five Count. Possibly the easiest way to count cards.
- Appendix 18: Basic strategy exceptions for three to six cards.
- Appendix 19: Blackjack splitting strategy when a back-player is betting.
- "21" Movie — Truth and Fiction : My comments on the movie "21."
Blackjack in Macau
For a detailed explanation of blackjack rules in Macau, please visit my companion site, Wizard of Macau.
©1998-2008 Wizard Of Odds Consulting, Inc. All rights reserved.
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